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Atom rpg trudograd companions
Atom rpg trudograd companions





I got the random encounter that resulted in picking up my canine companion, and man does he make fights a lot easier. Starting to pick up speed and enjoy this game more. The game overall still feels clunky (simple stuff bothers me, like not being able to cook food in advance to store for use later), but I am enjoying it much more than before. So now I am progressing much more smoothly, combat is not as brutal (I actually killed the village spy on the first try with my new character, it took me about 5 reloads the first time through), and I seem to have more success in the dialog checks with my ATT stat and Speechcraft skills adjusted properly. The starting guides also showed me some places early on to pick up additional points in a few skills that are handy and encouraged me to be more of a jerk than I would usually be in such games (robbing graves, pressing people for better rewards) as there aren’t really any repercussions for doing so and you need every extra ruble and item you can get in the early game. I started over again to take advantage of the knowledge gained regarding character creation (namely to invest heavily in DEX and INT to maximize Dodge (DEX) and skill points on level up (INT), and to take a couple of character perks that grant important stats (STR and END) in exchange for tolerable drawbacks like getting hungry more often and taking an initial hit to technology and crafting skills that can be made up for with the additional skill points from the high INT stat.Īlso learning about the aim feature (which I don’t recall seeing in the tutorial) greatly increased my effectiveness in combat. I want to like this game, so I spent some time reading some online character build and starting tips guides and discovered quite a few things that helped. I ultimately liked it and I can see the heavy Fallout influence, but Tim Cain’s masterpiece is still the king of letting me play how I want. One guy, Tawfik Mozambique, actually disappears in the game and you never get to see him again…wonder if he’ll show up in Trudograd. There’s no going back to finish any quests or knock off the guys that you found to be assholes. Also in this one, when you finish, it’s done. In this one you regularly get an option to deny payment. I think I’ve seen that in some other games but only for certain quests. Sometimes if you deny a reward from a quest giver, you’ll get more experience.

atom rpg trudograd companions

One interesting thing to me is that the game likes to do little thought experiments on you. I wish they’d have given you more opportunities to get one. I ended with three human companions but just missed getting the dog. Combat at higher levels rewards deep specialization and investment. I typically don’t play long games multiple times through because I have a huge backlog calling me, but I think doing this one over again with a sniper would be more satisfying than the pistol/speech character I used this time. I had to do this for the last couple conflict missions I got my ass handed to me multiple times so I had to take more peaceful approaches (which is actually my default, but I sometimes experiment with saves to see how the other paths go). There are also some really odd balance decisions in the game, and some total joke scenarios where you had to either have been building a character to handle them or be willing to use the temporary augmentations (drugs and alcohol) to open alternative solutions. It’s got a ton of things to do, interesting NPCs and a sense that you make a difference in their lives, a sense of humor, and some quirky Russian weirdness.

atom rpg trudograd companions

I think I agree with probably a 7 or 8 out of 10. Are these of any functional value outside the slight armor the hetmofones provide? Like in Jagged Alliance, if you have radio headsets, doesn’t that allow you more control over the team? Unfortunately I don’t think it does and strangely enough searches on Atom and hetmofon turn up almost nothing on internet search. I have found radio handsets and also something called a hetmofon (basically a tanker’s helmet with integrated radio). Some RPGs just limit you by geographical region, this one lets you roam anywhere you want.īut first, more questions for you experienced guys. I know I can just keep grinding and eventually we’ll be the kings of the wasteland, but I just found it interesting the way the game manages difficulty. I’m about level 10 now with two companions who have leveled up to competence in basic shooting (although we still have pretty weak weapons), and about a third of the time I completely outclass the enemies I encounter, about half it’s just about right, and the rest we face guys that have AK-47s against our pistol, SMG, and hunting rifle.

atom rpg trudograd companions atom rpg trudograd companions

Although I do find the difficulty scaling very weird in the game. Yup, I think I am having enough fun with Atom that I’ll definitely consider Trudograd.







Atom rpg trudograd companions